Notes from An Alien

~ Explorations In Writing { and reading and publishing } ~

How To Make Sure Everyone Is At The Table for Important Social Changes

Here’s another in the continuing series of Friday posts—Behind The Scenes of my short novel Notes from An Alien.

As always, I recommend you read the book before reading these Friday posts so you have a better chance of understanding them (plus, some of the posts have Spoilers).

Still, some folks will read the posts first—brave people :-)

Grab a free copy of Notes from An Alien.


A few explanatory comments:

The “Mesh” is a Worlds-encircling plasma-computer system of intercommunication and evaluation.

Anga, Anla, and Angla are the original three inhabited Worlds of the Angi System.

Anglana is an extremely important entity—alien, even to the aliens in the story.

Morna is an artificial intelligence who plays a major role in the book.

Delva is undoubtedly the most important character in Notes from An Alien


Report from Delva Namis on The Created Worlds Games

The children were ecstatic—bouncing and chattering.

The youth were in high spirits—discussions swirling.

The adults were wondering whether this would work

The Worlds’ Council’s plan for six Created Worlds built from material mined in the outer planetoid belt was in its early stages.

The first three would be for Agriculture, Applied Technology, and General Exploration/Learning—a farm, a factory, and a school.

The second three for Pure Research, Cultural Advancement, and Art—a lab, a salon, and a studio.

I had communicated Anglana’s wish for a special series of games to be held to help determine the physical layout and operational procedures for the Created Worlds.

It took three months of sessions with myself and Morna for the Council to approve the games.

There were thirty children, thirty youth, and thirty adults—ten in each group from Anga, ten from Anla, and ten from Angla—a Worlds’ representative attendance.

The full Worlds’ Mesh record of the game sessions is available from the Materials Department of the Worlds’ Council.

This report will focus on the interactions of the girl child, Nev Yezan, age nine; the male youth, Mainur Balir, age nineteen; and, the female adult, Yal Semna, age forty-five.


Nev was wiggling in her chair, shuffling through her cards—Femsal tastes real good, put it down first; Bepaas eat seeds, put it down last; work hard rough hands, Femsal Cream card in the middle

Mainur had his cards in order, ready for the session about the Agricultural World.

Yal made a few changes in her hand and said, “Ready?”


Protocol had Nev place the first card—Femsal Root.

Mainur played his Farmer’s Schedule card.

Yal followed with her Space Requirement card.

Again, Nev went first with her Comments: “We need lots of space for Femsal, people use it for lots of stuff.”

Mainur: “This hand should be saved for our round about the Applied Technology World.”

Yal: “The space needed and the work schedule will depend on the tools made, so yes, bounce this hand to the Applied Tech round.”

Second round of Comments:

Nev: “I heard about three kinds of Femsal.”

Mainur: “Yes—eating, building, and medicine

Yal: “Different spaces for each or some way of combining the yields

After the nine rounds of Comment, each having more lengthy remarks, they moved on to their next Hand.

Nev—Flowering Mersal.

Mainur—Supply Shops.

Yal—Levels’ Acquisition and Intercommunication.

Nine Rounds of Comment

Three hours later, they had played nine Hands and they relaxed while the Mesh tallied and created a Summary of the complete records of the 270 Hands and the 2,430 sets of Comments of all 30 groups of players for the Agricultural Created World Game Rounds.

Each group of three reviewed the Mesh Records’ Summaries, consulted, and recorded their own summarizing Comments.

Everyone took an extended rest and refreshment break, with enthusiastic socializing, before they retired for the night.


Second Day—Game Rounds for the General Exploration/Learning Created World.

First Hand:

Nev—Toys and Games.

Mainur—Personalized Feedback Recordings.

Yal—Space and Equipment Fabrication.

Mainur: “May I change my card?”


Mainur put down his Social Events card.

Nev: “I like games that make people socialize!”

Mainur: “Even adults like their toys

Yal: “We need extensive feedback-loops to assure rapid prototyping of evolving materials.”

They played through their Hands and participated in the Summarization Round then wandered into the nearby forest to chat:

Yal broke the relaxing silence: “Nev, I think you did a great job of organizing your cards for each Hand.”

“I tried to think about what most kids want

Mainur: “You have two brothers, right?”

Nev, with a liquid laugh: “Yep, two big, bad brothers!”

Yal: “Going to be interesting to read the final report from the Worlds’ Council after they study all our Mesh records

Nev: “Such important people and they let us work for them

Mainur: “We’re actually already living in new Worlds


The complete Mesh recordings of the Created Worlds Games were studied by many groups of experts—yielded many surprising changes in attitude—gave the peoples of Anga, Anla, and Angla fresh hope for continued growth during the revolutionary early days of Worlds’ Peace.
Read more Behind the Scenes posts…
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2 responses to “How To Make Sure Everyone Is At The Table for Important Social Changes

  1. Jane Watson November 9, 2013 at 7:57 am

    Well this certainly beats Monopoly – in more ways than one! It’s about creating and planning for social happiness, and unity and shared responsibility – which seems to me so much more necessary and life enhancing than selling houses and railway stations in a board game that is perhaps supposed to mimic ‘wealth’. In fact this post made me reflect a great deal on the success of Monopoly in our Western culture and what that meant :-) The Created Worlds Games certainly strive for another kind of social and emotional ‘wealth’ that seems more valuable and I love the way the game’s progress is expressed mainly through dialogue :-)


  2. Alexander M Zoltai November 9, 2013 at 11:06 am

    Thanks for all those encouraging comments, Jane :-)

    Certainly, my idea for the game was supremely influenced by my knowledge of the requirements for unity and peace—still, I have experienced similar games in my time—not “win/lose” but “Cooperate and All-Win”


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